AI Insights · Timothy · July 2025
Top 5 Anime Games Performance in Europe, Q2 2025
Discover the performance trends of the top anime games on a unified platform in Europe during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, anime games continued to captivate audiences across Europe, with top titles showing varied performance in terms of downloads, revenue, and user engagement. Data from Sensor Tower provides a detailed look at these trends.
Solo Leveling:Arise by Netmarble Corporation saw its weekly revenue vary significantly, peaking at approximately $296K in early April before declining to around $150K by the end of June. Downloads began at about 77K, dropping to a low of 24K mid-June, but rebounded to finish the quarter at 34K. Active users started at 818K and decreased to 629K by the end of the period.
DRAGON BALL LEGENDS showed a robust revenue increase, with a notable peak of $1.2M in late May. Downloads fluctuated, starting at 24K, dipping to 16K, and climbing back to 36K. Active users rose from 436K at the beginning, reaching a high of 733K by mid-June.
Tokyo Ghoul: Break The Chains experienced steady growth in active users from 84K to 320K. Revenue remained consistent, averaging around $34K, while downloads surged from 2.5K to 33K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE saw variable revenue, with a peak of $842K in late April. Downloads maintained a stable range, starting at 15K and ending at 8K. Active users showed a gradual decline from 372K to 264K.
ONE PIECE Bounty Rush generated consistent revenue, peaking at $234K in mid-June. Downloads fluctuated around 11K, with a high of 22K in early May. Active users remained stable, ranging from 83K to 86K.
These insights from Sensor Tower highlight the dynamic nature of the anime gaming market in Europe, with each title exhibiting unique trends in user engagement and financial performance. For further detailed analysis, visit Sensor Tower for more comprehensive data and insights.